Of course, nothing is as easy as it seems, and players will need to keep their wits about them (and their blasters close at hand). Player characters must obtain the cargo for the Alliance. The included adventure, Dead in the Water, has player characters negotiating on the Alliance’s behalf for a cargo of droids. Some outcomes are determined by the game system, and some are chosen by the GM. The other players describe the intended actions of their characters, and the GM describes the outcomes. Actions taken within many games succeed or fail according to a formal system of rules and guidelines The Game Master (GM) describes the game world and its inhabitants. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development.
A role-playing game (RPG) is a game in which players assume the roles of characters in a fictional setting. The GM Kit also includes a complete adventure, Dead in the Water, so you and your players can stand strong against the Empire, even after youve finished the adventure featured in the Core Rulebook. Youll also find new rules for running military squads and squadrons. The GM Kit includes a GM screen which will keep all the information youll need as Game Master at your fingertips during your Age of Rebellion sessions. Removed image sizing from the non-blended image - image sizing should be done in the image tag.Keep your Star Wars roleplaying campaign focused on the action with the Star Wars®: Age of Rebellion Game Masters Kit.Provided instructions to indent subsequent paragraphs - cannot be done automaticaly as forced paragraph breaks are neccessary for breaking columns sometimes.Corrected a bug that prevented subheaders on certain table rows.*Sswapped position of "Handling" and "speed" in vehicle stat block - Note: PREVIOUSLY MADE STAT BLOCKS NEED TO SWAP THESE SPANS AS WELL, OR FORMATTING WILL BE BROKEN * Resized statblocks to prevent background clipping Updated "Adversary" statblock - the characteristics are now applied separately with an "archetype" statblock.Adjusted font sizes/weights to more accurately represent the book.This will keep the document more uniform as all fonts can now be hosted. Updated sheet to use the "Crimson Text" font in leiu of Minion.This will automatically space the dots for you, so no worrying about counting them out! You can see the example on the next page.
The code for the letters and rows is below: A You can also create an index for your document (and with a little bit of formatting, use this to create a table of contents as well!) The title page for index is just a Headline 2, wide, and centered. Unforunately Markdown doesn't support applying a class to a table row!
You can use markup to create tables just fine, normally, but you do need to build the table in HTML if you want to use a "Subheader" row (such as a weapon table).
Perform an immediate free maneuver (still max 2 per turn). Table Titles are a Headline 5 Other Stuff will go here Be careful, though, as it does wreak havoc on the page's formatting - be prepared to manually position some of the paragraphs and items on these pages. Simply add the "wide" class to either one to get this effect. In the Genesys book there are notes and tables that span both columns like this. This is to be used inside the "Notes" with the bottom row underlined. Any time you need to separate out different ideas underneath an H2, use this. Headline 3 is simply a 2nd layer of denotation you can use. Whenever you need a header inside a chapter, this should be your go to! Headline 3 Headline 2 denotes major sections of the chapter.
To indent a paragraph (they should be after the first under each header) just use about 5 before the text. You can force GM binder to start a new column like this by using the \columnbreak command. If you reach the end of a column it will roll over to the next column automatically, but this will not always create an attractive spacing at the bottom. If you separate your text above a Headline 1 or Headline 2 with a blank line in the editor it will automatically shift the contents of everything after the blank line to the second size. The first letter of the next text block will be capitalized just like this automatically! Headline 1 and Headline 2 both also span both columns. Header 1 should be used to create chapter titles (like above).
Download the FFG Fonts from drivethru RPG